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None of the primitive and fledgling civilizations of the era could stand against the combined might, magic and technological superiority of the Atlantean clans. Atlanteans were superior, after all, in every way. They saw their destiny to be the rulers of Earth and shepherd the lesser people into civilization. War and the threat of aggression are used to leverage and conquer enemies and rivals, to obtain new lands, dominate worlds and acquire power.ĭuring the months of Atlantis’ slow destruction, Aerihman leaders suggested going out into the world to conquer the rest of the Earth and claim it all in the name of Atlantis. In that regard, the Aerihman use war as a weapon to get what they want. War is viewed as an inevitability not to be feared, but to be anticipated and fought for the best possible outcome. The hard driven Aerihman are fine with following their own convictions without the support of their fellow Atlanteans, confident that history shall prove them right.įor the Aerihman, combat and aggression are instruments of defense and justice as well as power and acquisition. This makes Aerihman outspoken malcontents among the Atlantean people. They completely trust other Aerihman, take their word over others unless there is very strong evidence to the contrary, comply to the edicts of the clan, and believe the Aerihman clan is superior to any of their well-intended but weak and misguided Atlantean “brothers and sisters” from other clans. This outlook is the chief source of contention and resentment between the Aerihman and all other Atlantean clans.įrom the meekest to the most malevolent or maniacal, Aerihman clansmen are fiercely loyal to their clan and all like-minded clan members. They see no reason to sacrifice the lives of god only knows how many Atlanteans and allies in a symbolic effort to reclaim Atlantis from the entrenched and supremely powerful forces of the Splugorth. Atlantis and Earth hold a special place in their hearts because it is their place of origin, but that was thousands of years ago. Most Atlanteans have given up on ever taking Atlantis. They see Clan Aerihman as bold heroes who represent the future for all Atlanteans, because they have the will and discipline to take on the Splugorth to reclaim Atlantis and the Earth.It is this sense of purpose and destiny that has come between the Aerihman and their Atlantean brethren in other clans. All of this is deemed necessary, in part, to avenge Atlantean honor, recapture Atlantis for Atlanteans, and to take their place as the rightful leaders of the people of Earth. (And to the Sunaj, subjugated or eliminated.)Many Aerihman live by the clan’s strong, if sometimes distorted, sense of honor, justice, and destiny, and are so driven, competitive, and sure they are right, they are willing to fight and kill their enemies, enmasse if necessary.Īnyone who stands in their way is regarded as a fool or obstacle to be removed. Those who do not acquiesce, must be pacified.
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Those who do not believe must be made to believe - or at least made to comply - by any means necessary, no matter how terrible. Such ways are the danger of zealots who believe their views are best or the correct one, and need to be imposed upon others for their own benefit, whether they like it or not. They are driven by their convictions to the point that too many are willing to do violence in the name of righteousness, justice and the Aerihman clan. Aerihman have a tendency to be ruthless and self-serving, especially in regard to what is best for their own clan.